using System;

public class BlockTriangleCoordinate : Coordinate
{
	public BlockTriangleCoordinate()
	{
		this._coordinate = new TriangleCoordinate();
		this._coordinate.width = 9;
		this._coordinate.height = 6;
		this._coordinate.size = 1.65f;
		this._initCoordinate = new TriangleCoordinate();
		this._initCoordinate.width = 24;
		this._initCoordinate.height = 6;
		this._initCoordinate.size = 1f;
		this._defaultCoordinate = new TriangleCoordinate();
		this._defaultCoordinate.width = 13;
		this._defaultCoordinate.height = 7;
		this._defaultCoordinate.size = 1.65f;
		this._editCoordinate = new TriangleCoordinate();
		this._editCoordinate.width = 13;
		this._editCoordinate.height = 7;
		this._editCoordinate.size = 1.65f;
		this._vaildInitCoordinates = new TriangleCoordinate[3];
		this._vaildInitCoordinates[0] = new TriangleCoordinate();
		this._vaildInitCoordinates[0].width = 24;
		this._vaildInitCoordinates[0].height = 6;
		this._vaildInitCoordinates[0].size = 1f;
		this._vaildInitCoordinates[1] = new TriangleCoordinate();
		this._vaildInitCoordinates[1].width = 27;
		this._vaildInitCoordinates[1].height = 7;
		this._vaildInitCoordinates[1].size = 0.85f;
		this._vaildInitCoordinates[2] = new TriangleCoordinate();
		this._vaildInitCoordinates[2].width = 34;
		this._vaildInitCoordinates[2].height = 8;
		this._vaildInitCoordinates[2].size = 0.73f;
	}

	public BlockCoordinate coordinate
	{
		get
		{
			return this._coordinate;
		}
	}

	public BlockCoordinate initCoordinate
	{
		get
		{
			return this._initCoordinate;
		}
	}

	public BlockCoordinate defaultCoordinate
	{
		get
		{
			return this._defaultCoordinate;
		}
	}

	public BlockCoordinate editCoordinate
	{
		get
		{
			return this._editCoordinate;
		}
	}

	public BlockCoordinate[] vaildInitCoordinates
	{
		get
		{
			return this._vaildInitCoordinates;
		}
	}

	private TriangleCoordinate _coordinate;

	private TriangleCoordinate _initCoordinate;

	private TriangleCoordinate _defaultCoordinate;

	private TriangleCoordinate _editCoordinate;

	private TriangleCoordinate[] _vaildInitCoordinates;
}
